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Script

Experimental

Script is an optional, experimental power tool. It's off until you enable it, and the core roleplay works fine without it.

Script is story direction. It lets you, as the author, line up the beats you want the story to move toward — a destination or a turn you have in mind — and feeds that intent to the model so the scene drifts in that direction without you having to wrestle it there message by message.

What it's for

Roleplay models are great at the next sentence and worse at the next chapter. Script closes that gap. Instead of nudging every reply, you note where you want things to go — "they should reach the harbor by nightfall", "introduce the rival soon", "this should end in a reconciliation" — and Pyre weaves that guidance into the prompt as gentle authorial pressure, not a hard rail.

Using it

  • Add direction entries for the beats you want.
  • Pyre injects the active direction into the chat so the model steers toward it.
  • Edit, reorder, or clear entries as the story evolves and your plans change.

Script lives in its own editor and is configured under Chat Settings. Like the other state tools, it's enabled per chat.

Direction, not dictation

Script biases the story; it doesn't script it word for word. The model still improvises the scene — Script just keeps it pointed where you want it to end up.

See also