Scene backgrounds
Pyre can paint soft art behind your chat bubbles to set the mood. You choose where that backdrop comes from — and, optionally, let it follow the scene as the story moves between places.
Background sources
In Customize chat you can set the backdrop for a chat to any of:
| Source | What you get |
|---|---|
| Character | The character's avatar art, softened behind the bubbles. |
| Persona | Your persona's avatar art. |
| Custom | An image you upload yourself. |
| Dynamic | A scene-aware backdrop that changes with the story (see below). |
| None | A clean, plain background. |
You can tune bubble opacity and backdrop opacity so text stays readable, and choose how the image is fit/framed. These can be set globally and overridden per chat.
Dynamic, scene-aware backgrounds
Experimental
The dynamic mode is an optional, experimental feature. The fixed background sources above work everywhere without it.
Set a chat's background source to Dynamic and Pyre will read the current scene and pick a fitting backdrop from a bundled art library — a tavern interior, a forest path, a city street at night — updating as the story moves somewhere new.
- Set background now / Detect location. You can trigger a fresh read on demand so the backdrop catches up to where the scene actually is.
- Tracked location. Pyre keeps a sense of the current location and updates the backdrop when it changes, rather than flickering on every line.
It's mood, not a map
Dynamic backgrounds are an ambience layer chosen from a fixed art set — they evoke the kind of place you're in, they don't render your exact location.
See also
- Chatting & roleplay — the chat backdrop and opacity controls.
- Live Sheet — which can track the scene's location as structured state.
- Settings map