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Scene backgrounds

Pyre can paint soft art behind your chat bubbles to set the mood. You choose where that backdrop comes from — and, optionally, let it follow the scene as the story moves between places.

Background sources

In Customize chat you can set the backdrop for a chat to any of:

Source What you get
Character The character's avatar art, softened behind the bubbles.
Persona Your persona's avatar art.
Custom An image you upload yourself.
Dynamic A scene-aware backdrop that changes with the story (see below).
None A clean, plain background.

You can tune bubble opacity and backdrop opacity so text stays readable, and choose how the image is fit/framed. These can be set globally and overridden per chat.

Dynamic, scene-aware backgrounds

Experimental

The dynamic mode is an optional, experimental feature. The fixed background sources above work everywhere without it.

Set a chat's background source to Dynamic and Pyre will read the current scene and pick a fitting backdrop from a bundled art library — a tavern interior, a forest path, a city street at night — updating as the story moves somewhere new.

  • Set background now / Detect location. You can trigger a fresh read on demand so the backdrop catches up to where the scene actually is.
  • Tracked location. Pyre keeps a sense of the current location and updates the backdrop when it changes, rather than flickering on every line.

It's mood, not a map

Dynamic backgrounds are an ambience layer chosen from a fixed art set — they evoke the kind of place you're in, they don't render your exact location.

See also