Scene backgrounds
Pyre can paint soft art behind chat bubbles. You can choose a fixed source or let the backdrop follow the scene.
Background sources
In Customize chat, choose:
| Source | What it uses |
|---|---|
| Character | Character avatar art. |
| Persona | Persona avatar art. |
| Custom | An image you upload. |
| Dynamic | Scene-aware art from Pyre's bundled library. |
| None | Plain background. |
Each chat can override source, opacity, and fit. Global chat appearance controls provide defaults.
Dynamic backgrounds
Dynamic mode reads the current scene, picks a matching bundled image, and updates when the location changes. The library contains many location categories and aesthetics, so a tavern, forest, city street, campsite, temple, or other common setting can get an appropriate mood without downloading images during play.
Pyre uses a lightweight keyword pass and throttled classifier-style detection so the background changes when the scene meaningfully moves, not on every line.
Manual control
Use Detect location / Set background now when you want the backdrop to catch up immediately. You can also edit the tracked location if the model has drifted or the scene has moved in a way the detector missed.
Mood, not a renderer
Dynamic backgrounds evoke the kind of place you are in. They do not generate custom art for the exact scene.