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Roadmap & beta

Pyre is in public beta. Stable enough that we run it every day, rough enough that you'll find edges — which is exactly what a beta is for.

Where things stand

The core is solid: chatting, characters and personas, the AI Creator, lorebooks, presets, and long-term memory are all in daily use across Android, desktop, and the web. A few areas are newer and proudly experimental — the Live Sheet, the Script, and dynamic scene backgrounds — and ship off by default.

On the near horizon

  • Prebuilt Linux and web artifacts via continuous integration.
  • Hardening the LAN sync security model before we promote it as a headline feature. It works today; we want it properly locked down first. See Cross-device sync.
  • Continued Creator tuning for more providers and more reliable, full-depth cards.

No promises as features

Everything here is a direction, not a shipped guarantee. If it isn't documented elsewhere on this site as working today, treat it as planned.

Found a bug or have an idea?

The fastest way to shape the beta is to tell us what breaks. Bug reports and feature ideas are genuinely the best contribution right now — Pyre is built by roleplayers, for roleplayers, and your scene is the test suite we can't write ourselves.

See also